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Candy Crush Dreamworld Level 68 Cheats, Tips & Video

Dreamworld
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Level Objective

clear 54 jellies in 18 moves and get at least 20,000 points.

Candy Crush Dreamworld Level 68

Tips & Strategies

Written by our expert Candy Crush players

Free Locked Candies.

There is a teleporter at the bottom right corner of the board that is being blocked by licorice Xs . You must clear the licorice X's to begin the flow of more candies.

Rely on Moon Struck to Clear Jellies.

This level has some luck involved as well because you only have 18 moves to clear 54 jellies and score 200,000 points. You want the moon struck to clear most of the jellies for you because the moon scale is so sensitive, it's risky to combine special candies and take out multiple colors on you own.

Keep track of Odus' colors.

Odus will begin with two colors on either side. You need to balance them in order to keep him from falling off the scale. Once the moon scale is full and a moon struck has happened, Odus will return with two new colors.

10 player tips in the comments— see community strategies below

Video Walkthrough

Candy Crush Dreamworld Level 68 Cheats and TipsWatch on YouTube

Complete Level Guide

Original guide written by our Candy Crush experts

These Candy Crush Dreamworld level 68 cheats and tips to show you how to beat level 68 of Candy Crush. The goal of level 68 is to clear 54 jellies in 18 moves and get at least 20,000 points..

Level 68 Cheat #1: Free Locked Candies.

  • There is a teleporter at the bottom right corner of the board that is being blocked by licorice Xs.
  • You must clear the licorice X's to begin the flow of more candies.

Level 68 Cheat #2: Rely on Moon Struck to Clear Jellies.

  • This level has some luck involved as well because you only have 18 moves to clear 54 jellies and score 200,000 points.
  • You want the moon struck to clear most of the jellies for you because the moon scale is so sensitive, it's risky to combine special candies and take out multiple colors on you own.

Click Next Candy Cheat to check out the last tip and video that shows you how to beat the level!

Level 68 Cheat #3: Keep track of Odus' colors.

  • Odus will begin with two colors on either side. You need to balance them in order to keep him from falling off the scale.
  • Once the moon scale is full and a moon struck has happened, Odus will return with two new colors.

Are you more of a visual learner? Watch this gameplay video for Candy Crush Dreamworld level 68 to help you beat the level. Notice the different strategies this player uses to improve your Candy Crush Saga game.

Candy Crush Dreamworld Level 68 Video
This is tip 4 of 4 for Candy Crush Dreamworld 68.

Bonus Tip: Save Special Candies

AI

Don't pop special candies immediately. Wait until you can combine them with other specials for devastating effects.

Quick Facts

Level
68
Difficulty
Medium
Tips Available
3
Video Walkthrough
Yes
Objective
clear 54 jellies in 18 moves and get at least 20,000 points.

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User Comments(10)

Garys_opinion's avatar
Personally,I don't think level 68 can be beat.
Boricuanicoya's avatar
I've been on this level for 2 months now... I already gave up on it. Now 167 on the other one, I can't seem to beat :( any help is needed...
Fred Flint's avatar
I've completed over 100 levels on the other side (now doing quests after level 215) while being stuck on this level. Every time I explode most of the jellies Otis falls off. Has anyone actually beat this level by fluke?
bobba's avatar
I agree - prob have done this level 200 times - don't even get close
bobba's avatar
candy crush people- help please on dreamworld 68- I am careful to keep balance but have no control over the jellies that drop and make owl fall
rookgaroo's avatar
The "Dreamworld" levels take a lot of the fun out of this game and Anus the Owl is getting on my nerves. He falls way too easily here and there's nothing the player can do to avoid it. I only play these levels while I'm waiting for my next quest in the other levels. Skill has nothing to do with some of these Dreamworld levels (like this one) and you just have to wait until luck wins out. In my opinion that's not fun, it's just frustrating. It's one thing to make the levels more difficult by requiring the player to plan ahead and count the moves more carefully - that's how games are supposed to work. It's another thing to just make it so the player gets shut down by circumstances they can't control. That's boring.
rookgaroo's avatar
Holy crap. I finally beat it fair and square. This was by far the worst level I've seen in the whole game. I actually cleared the board once, but was short on points. I finally got enough points and had one jelly and one turn left. I had to use a switch bonus I got from the free spin wheel, but I cleared it without buying anything. I'm happy to be done with that level, but it still took a lot of fun out of the game.
Bucinka's avatar
LOL at Anus the Owl. I find the idea of him falling off a perch a little stupid, anyway--hello?! You're a bird; you can fly! ...Anyway. I beat this level, but don't remember how I did it. I may have had to buy 5 extra moves. I think this one involves more dumb luck than some of the other levels. As for the "tips" given here, the fact that all the experts here can think of is "use Moon Struck" and "Keep an eye on Odus," plus one other slightly less obvious tip--three "no shit, Sherlock" tips--tells me they don't have any more insight than we do on this level.